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Bire Village

 

Bire Village is a small town that appears to travelers in the Bael Woods. The Village is located on a small island created by a river that flows to nowhere. It is enveloped by a thick mist that covers the entire island.

 

Entering the town is a stone bridge where Mayor Rigsby is awaiting always for new travelers. Right past the mayor is Town Hall, a long building with two visible floors. The base, like all other buildings is made of a blackened stone while the rest is made of wood.

 

TOWN HALL

 

Inside the Town Hall is a very large open room with a fireplace directly at the back, the wood is well treated. Vacant rooms are scattered around the town hall, making up what could easily be assumed to be offices, bathrooms and other necessary rooms one may find in a town hall. On either side of the first floor are sets of stairs, one leading up (On the left hand side) and the other going down (On the right side).

 

In the basement, while looking down the stairs you can see a faint glow coming from a candle. In the basement there is a large stone room with an inlet in the wall. Pews sit around the room all facing the front where a podium sits with a single journal on it. A few plates sit around the room.

 

In the upper level it is a long hall way. At the back of the hallway, which is covered in a cloak of shadows. Sits a statue of great value. On both sides of the hall across from each other sit doors, One leading to the Mayor’s Office (The right door) the other leading to his bedroom (The left door).

The Bedroom: The Bedroom has a large bed sitting in the middle at the back wall. It has a trunk that is filled with fine dresses that are old and have begun to decay with holes. There are paintings on the wall of little value. Behind a painting is a safe to which the key is located in the other room. The safe contains a painting of great value as well as a letter from Cara informing Mayor Rigsby of her departure from Bire Village to Darris Rynn.

In the other room, the Office; The room is a square roughly 30ft by 20ft. A single desk with large book shelves lay in the room. Various décor is spread throughout the room. In one of the drawers of the desk is a key for the bedroom wall safe.

 

 

THE INN
 

The Inn is a two floor building made completely of wood, Entering you come into a small section with a counter and an arch way that leads to the kitchen. A set of stairs are against the far wall, at the base of the stairs is a large arch way leading into the rest of the Inn which is a very large eating hall with a stage and a serving area.

The Upper level of the Inn is a long hall way with two doors. The two doors both lead to the same room. A very large room with communal beds.

 

Upon searching the beds and room there is some writing in Draconic “Get out, don’t eat the food, don’t drink the drink! It’s a trap!”

 

CENTER BACK VILLAGE

Nearing the back large shops and many houses can be seen. Upon looking at the houses names of those who live there are carved neatly into a plaque.

 

BACK OF THE VILLAGE

After being invited to stay you no longer see houses that had just begun construction but fully built houses that also have plaques on them, but with the names of you and your companions.

 

NPCS
 

Mayor Rigsby

 

Cara

 

Dalton Bradshaw: A large human, very well built. Dalton has no hair and a nice moustache. He wears an apron. He is the towns Inn Keeper.

 

Minda: A large female, obese and cheerful, she seems to be the cook and the assistant to Dalton. She seems to always be happy and gives off an odd feeling.

 

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